function PerformanceService:monitorPerformance() -- Example: Get current FPS local fps = game:GetService("RunService").RenderStepped:Wait() and 1 / game:GetService("RunService").RenderStepped:Wait()
if serverLoad > config.loadThreshold then -- Mitigate server load self:mitigateServerLoad() end
function PerformanceService:rateLimitEvents() -- Implement event rate limiting -- Apply rate limit to events end fe server lagger script op roblox scripts link
-- Player Management limitNewPlayersDuringStress = true, maxPlayersDuringStress = 50, }
function PerformanceService:mitigateMemoryUsage() -- Implement memory usage mitigation strategies print("Mitigating memory usage...") -- e.g., Remove unnecessary entities self:removeEntities() end maxPlayersDuringStress = 50
if memoryUsage > config.memoryThreshold then -- Mitigate memory usage self:mitigateMemoryUsage() end end
-- Configuration local config = { -- Thresholds fpsThreshold = 50, loadThreshold = 80, -- Percentage memoryThreshold = 80, -- Percentage loadThreshold = 80
function PerformanceService:removeEntities() -- Implement entity removal -- Find and remove unnecessary entities end